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aoktar
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Method wrote:ten: +1
Camera mapping, Compositing background, etc. :) But I know it is hard work.
Thank you for your excellent work so far!
all is possible currently
kracher wrote:Enable Skinner Engine :-)
sorry, what's that?
momade wrote:being able to properly undo any and i mean ANY numeric or slider change in any settings-window or ANY submenue with a simple c4d-undo.
i'm going to check this part
mortenkchristensen wrote:Hi,

First off. Thanks for making this wonderful renderer for cinema. I work a lot with live action, so having the chance to work with Octane, melts the two worlds together perfectly.

I have a wish for future releases.

1. Anamorphic lens effects

It would be really great if we could have the chance to change the Bokeh settings. I really want to render images and get the anamorphic look. Vray has this and its called "Anisotropy"
(allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.)


Thanks in advance!

Regards,
Morten Kuhl Christensen
thanks. But this is a core feature. I hope that devs can bring this
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kracher
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i mean the "Skinner Engine" from Xpartricles.
when i use the "Enable Particle Engine" i can motion-blurr my particles, but not the skinned (meshed) Particles.

thats the reason i wish an option to "enable skinner engine" :-)
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EAHP74
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Hello there,
would this be able to work Octane render with sketch & toon module cinema 4d it would be very nice for architects.
Greets.
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FxDesign
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Hi!

1/It would be great if we could use psd/tiff layer inside the material editor. (very important for some users)
2/If we could use omni-lights too (not area or infinite lights)
3/If we could have displacement preview in the material editor
4/If we could have a multimatte pass.

Is that possible ?

Thanks Aoktar :)
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aoktar
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FxDesign wrote:Hi!

1/It would be great if we could use psd/tiff layer inside the material editor. (very important for some users)
2/If we could use omni-lights too (not area or infinite lights)
3/If we could have displacement preview in the material editor
4/If we could have a multimatte pass.

Is that possible ?

Thanks Aoktar :)
1- i hope to add psd layer and also movie support soon. Even support for immediately refreshing the painting textures.
2- Octane has not any light source on manner as tradiational biased renderers. Even arealights are produced by a geometry with some emission node. So currently omni lights are not meaningful for a physical renderer.
3- this is also not a plugin issue or implementation.
4- can you explain this little bit more?
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FxDesign
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Thank you for your answers.
By a multimatte pass I mean a pass with RGB colors (like this http://4.bp.blogspot.com/-z47yqSwsQME/T ... e.0024.png)

It's an object buffer pass with three colors
rodross
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Biggest things:

-Fix texture error with using team render or render queue. This is preventing us from purchasing 4 more licenses in addition to the two we have now.
-Compositing stuff, exclude from reflection/refraction etc...
-Multipasses (HUGE). I know I can get some things like object buffers, but need much, much more
-Unified memory (HUGE), Core devs,I know.
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aoktar
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rodross wrote:Biggest things:

-Fix texture error with using team render or render queue. This is preventing us from purchasing 4 more licenses in addition to the two we have now.
-Compositing stuff, exclude from reflection/refraction etc...
-Multipasses (HUGE). I know I can get some things like object buffers, but need much, much more
-Unified memory (HUGE), Core devs,I know.
can you explain this texture error better in other topic? I have tested team/net render, cannot see a problem on textures.
other requests are deeply depended to Octane development.
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FxDesign
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aoktar wrote:
rodross wrote: other requests are deeply depended to Octane development.
Can we make a request to otoy (for include/excluse from...)?
or if we are a lot of users, maybe it will support our request ?
lextrickett
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Hi Ahmet,

Thanks so much for all your hard work. Really loving Octane for C4d.

I know this will be a huge request but maybe an idea of whether this is being developed or not?

Any chance of a node based texture system being developed for C4d? maybe an Integration with the free CMnodes plugin perhaps?

Thanks again!
Lex
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