I have a simple material in c4d that has a color and a luminance channel with fresnel.
Here is a screenshot: https://www.dropbox.com/s/czx3jfg96pkw4 ... .09.02.png
Is there any way I can add that luminance channel to octane materials?
Thanks!
mixmaterial has own displacement slot. you should use itYan wrote:Thank you for the quick reply!
It's working, but the problem is that I am using also a displacement on the specular material and when I apply it to the mix material the displacement is not rendering. Is there any way I can fix this?