opensubdiv

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MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi, how about Opensubdiv implementation ?

Have you decided if opensubdiv will be a modifier or something else ??

There is a guy Makoto Chiba from MagicPictures Studio, Inc. http://www.magicpics.com who had develop an opensubdiv modifier for 3ds max. he said that the only limitation is the 3ds max viewport renderind api to get full performance from gpu mode...maybe you can contact him to support his plugin ?
He said that it will free.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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A OpenSubdiv implementation already exists: http://www.mariussilaghi.com/products/turbosmooth-pro

It lacks the viewport limitation as well. Right now it's a modelling aid, and it has a really nice 'linear UVs' option so they don't distort like they do with Turbosmooth etc.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

HI,
i already know this plugin by marius silaghi, first it's not free and not complete, there is only the creasinge edge feature, and no gpu acceleration, no tessellation, and it can't be exported to another soft ... that's why i think makoto's implementation is more efficient, and advanced.
To complete this a link of makoto's opensubdiv work : https://www.youtube.com/watch?v=GaOz2RWSW04
Regards.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi Karba,
finally autodesk has released Opensubdiv in 3ds max 2015 extension 1. As expected it doesn't work in octane ... so do you plan to suppport it, or create your own opensubdiv modifier ?
Attachments
opensubdiv test
opensubdiv test
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

MistAjuliax wrote:Hi Karba,
finally autodesk has released Opensubdiv in 3ds max 2015 extension 1. As expected it doesn't work in octane ... so do you plan to suppport it, or create your own opensubdiv modifier ?

Juste an update, when operating mode is set to mesh ouput it works, gpu display doesn't.
Attachments
opensubdiv test
opensubdiv test
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

It's really fun to play with crease (edge, vertex) fonction. Finally gpu display seems to work...
Attachments
opensubdiv test.jpg
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Proupin
Licensed Customer
Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
Location: Barcelona
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That's great, far superior than the plugin I mentioned... time to update :D
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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