i set specular to 0
but material still have a reflection
Y?
I can not use greyscale images like masks?
how to turn off the reflection?
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Hi,
This is because of the material type used, it's a glossy layer ontop of a diffuse material, it's always glossy.
You can turn up the roughness slider to make it look more like a diffuse.
You can map all channels with images...
Radiance
This is because of the material type used, it's a glossy layer ontop of a diffuse material, it's always glossy.
You can turn up the roughness slider to make it look more like a diffuse.
You can map all channels with images...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
how to do that would be one part of the material was reflected, and the other not?
Yes!)I think he's asking if it's possible to use a grayscale image to make only some part reflect and not other.
With mix material you will be able mix glossy and diffuse materials.
White will make make the material diffuse, and black will make it specular/reflective if you map the roughness with a black and white map.
Use a checker, you will see what I mean.
Then apply the inverse to the specularity.
Use a checker, you will see what I mean.
Then apply the inverse to the specularity.
Arch Linux | 1x GTX Titan 6GB + 1x GTX 780ti 3GB | 2x Xeon E5-2650 | 64GB
how? Octane does not have a mix materialWith mix material you will be able mix glossy and diffuse materials.
obz,
Does not work.
Maybe I did not do so.
You could make a screenshot? Just make the material diffuse red plz