At the screenshot there are clearly visible triangles which are not visible after using TIG's exporter.
If this is the ray epsilon issue this cannot be set in Octane plugin - it is not available there.
Geometry issue - ray epsilon ???
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Yup, it's a ray-epsilon issue.
Looks like your geometry is way too big.
Right now ray-epsilon is calculated automatically based on your camera pos, target and FOV.
I'll try to figure out how to overcome this before releasing new build.
Cheers,
Bro
Looks like your geometry is way too big.
Right now ray-epsilon is calculated automatically based on your camera pos, target and FOV.
I'll try to figure out how to overcome this before releasing new build.
Cheers,
Bro