2) matte visibility objects - selected objects are not visible to camera, but their alpha is cutting other objects in scene - like v-ray has Matte properties combined with alpha contribution - (there is matte now only for diffuse material + it caches shadows - which sometimes I don't want)
3) specular materials (like glass) without roughness have half-transparent alpha, because now I have to render transparency in scanline (for example) for some scenes
4) Render presets - I setup my rendering scene for Occlusion pass, and I would like to save that preset, so that I don't need to configure occ pass every time from scratch.
5) compatibility with 3ds max's standard noise material
thank you very much for reading
