
Imagine a simple square face .. side of a cube for instance. I want it to be metal. So I cerate a material in blender, set up my nodes, add metal textures, normal maps etc. I unwrap the face and go to Blenders image/UV editor and scale/move the UV vertices around till my face shows the metal the way I want.
But now comes the thing I don't understand: I would like to add a few decals to this metal face. Say a little radition warning sign on the lower left corner, some manufacturer symbol on the top, a few saftey instructions etc ... about 10 different decals.
How do I do this? How can I place little decals at various places of a face? Do I have to simply create 10 extra planes and size them to the size of the decal I want, create a material with the decal texture and its own UV map, picking the right part of the decal texture (one texture holding all the decals)? Then I would end up with a lot of materials ... sounds dodgy?