octane viewport in maxscript
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Anybody knows how to change octane viewport via maxscript (width and height)? I'm tired to change octane AND max settings...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
so, no one is interrested to have access to some octane render fonctionnalities via maxscript...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
or if it is not possible Karba, could it be possible to have an option to link octane render viewport proportion to max rendering proportion ?
so as max rendering size can be accessed, my problem is solved. Thanks.
so as max rendering size can be accessed, my problem is solved. Thanks.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
If it is easy, I would like for yesterday !!! 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Linking the final render frame buffer size to octane viewport doesn't work with me.Karba wrote:That is easyHHbomb wrote:or if it is not possible Karba, could it be possible to have an option to link octane render viewport proportion to max rendering proportion ?
so as max rendering size can be accessed, my problem is solved. Thanks.
I render final images at ~8K pixels.
But it would be nice of you if you let us chsnge it proportional to the render size.
So that viewport size would be say, 1/4 of the final render keeping the ratio.
Thanks
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
yes, we'd like access to octane via maxscript please.. I already asked if we could switch the kernel to info channel and stuff like that, the window sizes would be cool to.. those are same basic customization things.. I'm using my script like always now
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Better join in late than never 
Accessing 3dsmax OCTANE render settings with maxscript and SERIALIZING (saving render preset) would be absolutely amazing and allow for powerful batching workflows that grant flexibility needed for more serious pipelines.
Just one facet of it - Is there any way to modify octane render setting with max script right now and/or batch render beauty+ passes for animation?
Example (snippet from vray):
vr=renderers.current
showproperties vr
showproperties vr
.imageSampler_type : integer
.fixedRate_subdivs : integer
.fixedRate_rand : boolean
...............
...............
...............
.options_maxDepth : integer
.options_maps : boolean
.options_filterMaps : boolean
.output_on : boolean
.output_width : integer
.output_height : integer
.output_fileOnly : boolean
.output_saveFile : boolean
.output_fileName : string
.output_saveRawFile : boolean
.output_rawFileName : string
false
Tnx

Accessing 3dsmax OCTANE render settings with maxscript and SERIALIZING (saving render preset) would be absolutely amazing and allow for powerful batching workflows that grant flexibility needed for more serious pipelines.
Just one facet of it - Is there any way to modify octane render setting with max script right now and/or batch render beauty+ passes for animation?
Example (snippet from vray):
vr=renderers.current
showproperties vr
showproperties vr
.imageSampler_type : integer
.fixedRate_subdivs : integer
.fixedRate_rand : boolean
...............
...............
...............
.options_maxDepth : integer
.options_maps : boolean
.options_filterMaps : boolean
.output_on : boolean
.output_width : integer
.output_height : integer
.output_fileOnly : boolean
.output_saveFile : boolean
.output_fileName : string
.output_saveRawFile : boolean
.output_rawFileName : string
false
Tnx