Recursive Mirror Reflections? (SOLVED - sort of!)

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linvanchene
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Spectralis
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How do you get the recursive effect with the mirror white/black material set to glossy? I can only get this effect when I set them to specular materials.

I've examined the difference between the mirror white and mirror black materials in the scene I'm working on. In this scene a chandelier is reflected in the mirrors. According to my tests the mirror white material provides a more refined reflection so that the illuminated crystals of the chandelier appear clearer and more distinct but the reflection is slightly darker. Using the mirror black material the crystals appear slightly fuzzier but the reflection is brighter. The difference is quite subtle and I'm not sure which one is more true to life or more realistic but I prefer the mirror black material for this scene. I think that the mirror white material slightly dims the mirror reflections which makes it less clear and that isn't great for the recursion effect.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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linvanchene
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Tugpsx
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Correct. Path-trace will also give you the effect however depends on your lighting the reflections may be noisy. If you want to render a quicker scene than PCM would then use PT for your setup and then PCM for your final render.
Word to the wise, close the OCViewport when you adjust your angle or the system will be bogged down trying to render even a small change.
I have 2 video cards one dedicated to rendering only so all its 3GB ram is available and sometime it slows down.
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