make objekts visible or invisible for ligths and reflections /refractions (compositing like)
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OCTANE 2.X Needed Features
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
stacking specular reflections within one material as seen in vray and new c4d r16.
tis would be great!
tis would be great!
Multilight 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Yeas please! This is such an old request...whersmy wrote:Multilight
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
Multilight +1
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
Greatly needed, +1manalokos wrote:Math and logic nodes, conversion nodes, and switch nodes for all types of data "float, int, geometry, etc."

ciao beppe
+1manalokos wrote:Math and logic nodes..."
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Wouldn't mind some sort of plugin for Zbrush like how Keyshot has. Just a quick export button and material assignment. Also reading polypaint data. It would be nice not to leave Zbrush that much in order to test renders. Especially now that r7 is coming out with more hard surface tools and will be used more for product rendering.
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Badly need displacement to work with both positive and negative displacement. It is next to useless without this when coupled with ZBrush, and the shift parameter is just not cutting it.
Also need the bump/shadow terminator issue fixed and the ability to use bump with displacement.
Thanks
Also need the bump/shadow terminator issue fixed and the ability to use bump with displacement.
Thanks
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |