Termination Color/texture in Spec Material request.
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Right now if you run out of specular bounces in a glass material the resulting color is black in those refraction areas where there is nothing in the scene to react to. This is similar to reflection mapping but would like refraction mapping other than the default black. So, minimally would like to have the black replaced with an image or the scene environment.
Here's an example of the effect. The top image terminates with a HDRI...the bottom terminates with just a dark color or black.

Here's an example of the effect. The top image terminates with a HDRI...the bottom terminates with just a dark color or black.

Thats the same as a ray exit color, right?
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yes and no....they produce an enhanced controlled realism. But as it is, if there is a white color for the texture environment, a glass object still has black areas where the termination/ray exiting occurs regardless of where speculardepth is set. It should be white or what-ever the environment image is along with what-ever objects are present to be included in the refraction.radiance wrote:Hi,
Aren't these techniques 'passee' ?
They produce an incorrect image.
Radiance
Right now all I get is black...which is not really correct. But most importantly, not very attractive.
yeah, but this is to be adressed in 2.3 with MLT.Pauls wrote:Yes and no....they produce an enhanced controlled realism. But as it is, if there is a white color for the texture environment, a glass object still has black areas where the termination/ray exiting occurs regardless of where speculardepth is set. It should be white or what-ever the environment image is along with what-ever objects are present to be included in the refraction.radiance wrote:Hi,
Aren't these techniques 'passee' ?
They produce an incorrect image.
Radiance
Right now all I get is black...which is not really correct. But most importantly, not very attractive.
It will focus on long paths and mutate those.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB