AJax with another issue,
So I've been trying to take this 3dsMax model into Maya to export as an alembic into Octane
When I export the model simply as an obj file, all of the materials map correctly onto the layers
However, when I export the model from Maya as an alembic (both for hair and animation purposes,)
the material maps do not even show up, and usually appear as a black texture.
It's not the invert of the material, and it's not the scale of the model, so I'm just not sure
what it could be, other than the Maya alembic exporter. (http://render.otoy.com/forum/viewtopic. ... ic#p194304)
Are there any workarounds, such as a better Max>Alembic exporter or a setting to apply in Maya/ Octane?
Alembic Materials not Showing Up
Never mind guys,
I realized that if I went into the Maya Alembic Export settings
and set it to "UV Write," it would include the UV Wrap Thought I'd post in case anyone else had a similar problem in the future Now if only I could figure out how to export Maya hair and model so that they move together in the Alembic...
I realized that if I went into the Maya Alembic Export settings
and set it to "UV Write," it would include the UV Wrap Thought I'd post in case anyone else had a similar problem in the future Now if only I could figure out how to export Maya hair and model so that they move together in the Alembic...

Check out this thread for a script I wrote to export maya hair to alembic. Pleas read the notes.AJax wrote:Now if only I could figure out how to export Maya hair and model so that they move together in the Alembic...
http://render.otoy.com/forum/viewtopic.php?f=28&t=40773
T.
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