[SOLVED] Octane for Blender Plugin: Animation doesn't work

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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PeterLux
Licensed Customer
Posts: 20
Joined: Mon Sep 12, 2011 7:10 pm
Location: Germany

OctaneBlender 2.70.2
Octane Server 4.9
WIN 7 Ultimate 64 Bit
GTX780 and GTX 580
Nvidia Driver V335.23

I have a simple animated camera in an architectural scene. I'm using the particle system for a gras floor (particle object is in the "scatter" mode. When I click on the animation button, the rendering starts just like it should. When the first frame is rendered (correctly) the rendering goes on but without any gemoetry. That means there are rapidly imagefiles saved per frame (each within a secound) but they have no content. The window with the render result shows this:
render_result.jpg
...and this is what is shown in the console:
Konsole_1.jpg
I'm not shure if what the console shows is realy related to the problem...

To me it seems as if the OctaneServer doesn't refresh the geometry automaticly. I've the same problem after rendering a single image: When I try to start another rendering it is renderd without content. The only way to work around this is to restart blender!

Has anybody an idea about this or is the problem even allready known???

Greetz
PeterLux
Win7 64Bit & ubuntu 64Bit / Intel i7 / 16GB RAM / GTX 580 3GB / blender 2.6x
User avatar
PeterLux
Licensed Customer
Posts: 20
Joined: Mon Sep 12, 2011 7:10 pm
Location: Germany

I figured out what the problem is:

The animations with the Octane plugin don't work, when an object is linked in the scene from another blend-file!

Some how the OctaneServer can't refresh the scene, when you have linked in objects!

Hope it helps

Cheers
PeterLux
Win7 64Bit & ubuntu 64Bit / Intel i7 / 16GB RAM / GTX 580 3GB / blender 2.6x
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