did anyone check under - Non organic - Metal - Scratched edges metal red, is that one working OK?
I'll try and upload more when I start playing with materials again, cause I have to switch to octane standalone, readjust if the material ball doesn't look right, and then upload..
some more procedural metals - got a good rust there
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- perro_abombao
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[quote="acc24ex"]I got me some nice rust via gradient etc..
- materials mostly procedurals, attacted is the material library but for 3dsmax 2015 - usually doesn't work in lower version..
-Hi thanks for sharing this!!!
...could you send in this way the maps for your material "metal black slight scratch dirt"??? please...
- materials mostly procedurals, attacted is the material library but for 3dsmax 2015 - usually doesn't work in lower version..
-Hi thanks for sharing this!!!



oh did I forget the maps - I think it was the scratch bump map from the metal in the liveDB .. the really scratchy one .. I'll check later
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- jeffbriant
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scale the object way down - dirt shader is pretty much dependent on object size - it was "optimized" for the octane material preview object
- or change the radius parameter on the dirt node
- or change the radius parameter on the dirt node
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this is some very fine textures! - and good as a learning tool
thank for sharring.
thank for sharring.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
as I mentioned above - this shader / dirt texture in general is dependent on object size - reduce it or change radius values in the dirt node
..actually just read now, maybe you should click on the other node, one furthest below usually has settings if I remember it
..actually just read now, maybe you should click on the other node, one furthest below usually has settings if I remember it
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