OctaneRender® for 3ds max® v2.04

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

Hi Karba, you can render the scene without the instances..
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

RobSteady wrote:Request: Map Channels !!!!!!!
+1 !!!! :)
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
Norman_Stansfield
Licensed Customer
Posts: 71
Joined: Tue Jan 21, 2014 10:27 am

KARBA: First of all, don't care about sh...heads who complain over octane as "dissappointment". I switched from vray rt and there is no way back. Most of bugs come from unexperienced users who can't start to think about problem solving. Octane is almost perfect and your interactive way of small updates consulted with users on a daily basis is not common in the industry.

There is a small thing to correct which disappeared from 2.x version of 3dsmax octane:
Ability to use animated bitmaps in ifl sequence format.
I could make animated textures in 1.5 but not anymore - only first frame is loaded from sequence.

Could you please check this and fix in coming update? I believe its something easy to fix.
All the best for the whole team
keep up great work.
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Image sequence as texture works fine here with 2.x versions. Using version 2.05 atm.

Suv
mbcburt
Licensed Customer
Posts: 26
Joined: Tue Jun 10, 2014 3:07 am

I am using max 2014 and Hair and Fur work fine when switched to geometry. Looks like though no vertex motion blur for hair yet in 2014.

Thanks for the great updates, keep them coming.
mbc
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