OctaneRender® for 3ds max® v2.04
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hi Karba, you can render the scene without the instances..
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
- Norman_Stansfield
- Posts: 71
- Joined: Tue Jan 21, 2014 10:27 am
KARBA: First of all, don't care about sh...heads who complain over octane as "dissappointment". I switched from vray rt and there is no way back. Most of bugs come from unexperienced users who can't start to think about problem solving. Octane is almost perfect and your interactive way of small updates consulted with users on a daily basis is not common in the industry.
There is a small thing to correct which disappeared from 2.x version of 3dsmax octane:
Ability to use animated bitmaps in ifl sequence format.
I could make animated textures in 1.5 but not anymore - only first frame is loaded from sequence.
Could you please check this and fix in coming update? I believe its something easy to fix.
All the best for the whole team
keep up great work.
There is a small thing to correct which disappeared from 2.x version of 3dsmax octane:
Ability to use animated bitmaps in ifl sequence format.
I could make animated textures in 1.5 but not anymore - only first frame is loaded from sequence.
Could you please check this and fix in coming update? I believe its something easy to fix.
All the best for the whole team
keep up great work.