Genesis 2 - Conflit
Moderator: BK
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I don't know if you tried this, but you can actually apply a saved .duf material containing octane info to the geoshell, and then get that into octane by importing embedded data. That makes using your technique very fast.
I was hoping to go the other way as well: Save the geoshell material, apply it to a geografted model and then import embedded data. Doesn't seem to work though.
I was hoping to go the other way as well: Save the geoshell material, apply it to a geografted model and then import embedded data. Doesn't seem to work though.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
thanks all for sharing this info I will try it. I decided to try 1.2 again and quickly ran into the geo-graft issue. It's a bad issue that I hope is actually resolved one day but for now I'll try the work arounds listed here.
EDIT: Tried and ran into issues. figured out how to work around them, ran into more issues. Going back to 1.1 lol. thanks anyway.
EDIT: Tried and ran into issues. figured out how to work around them, ran into more issues. Going back to 1.1 lol. thanks anyway.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- SiliconAya
- Posts: 176
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Just added a section for new OcDS users to my geo-shell geo-graft workaround guide (http://render.otoy.com/forum/viewtopic. ... 87#p187620) on how to link materials to surfaces, as requested by a new user.