Genesis 2 - Conflit

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Awesome, thanks, I didn't realize it was this flexible! This works really well.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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DrHemulen
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Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

I don't know if you tried this, but you can actually apply a saved .duf material containing octane info to the geoshell, and then get that into octane by importing embedded data. That makes using your technique very fast.

I was hoping to go the other way as well: Save the geoshell material, apply it to a geografted model and then import embedded data. Doesn't seem to work though.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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larsmidnatt
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Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

thanks all for sharing this info I will try it. I decided to try 1.2 again and quickly ran into the geo-graft issue. It's a bad issue that I hope is actually resolved one day but for now I'll try the work arounds listed here.

EDIT: Tried and ran into issues. figured out how to work around them, ran into more issues. Going back to 1.1 lol. thanks anyway.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
SiliconAya
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Posts: 176
Joined: Tue Jul 30, 2013 12:00 pm
Location: Australia

Just added a section for new OcDS users to my geo-shell geo-graft workaround guide (http://render.otoy.com/forum/viewtopic. ... 87#p187620) on how to link materials to surfaces, as requested by a new user.
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