The current limitation is about 19mio (unique, i.e. not instanced) triangles. So you are probably not hitting that limit.slepy8 wrote:oh! So know I know there is a tree faces limitation in Octane?
My guess is the TDR timeout of windows kicking in. To solve it, please run the Octane Standalone installer. It will set the TDR timeout to 10s, which should be enough in most cases (see http://msdn.microsoft.com/en-nz/library ... 85%29.aspx).
The scene you posted contains only textures. I also have only C4D R14 available so if you could reduce the scene as much as possible (but still showing the problem) and then export it as .orbx, we can have a look if we can reproduce and fix the problem.
It could be a bug of course, but first try to set the TDR timeouts correctly and if that doesn't help, try to export a scene that allows us to reproduce the problem.HW problem would be possible if I always got errors while using all 3 cards.
But I get errors only while using heavy cloners.
When I decrease thic cloner here to 30 clones it works, but with 50 clones it doesn't.
Don't you see there is some sort of Octane problem when calculating many light bounces??