Playing around

Discuss or ask critique about your current works
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andrian
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Very nice render, very good work with shaders...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

awesome render ;)
hope you don't mind i stick it in our gallery ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

Sure
gtx 275 896Mb
GeoPappas
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Joined: Fri Mar 26, 2010 5:31 pm

Ad&A wrote:I rather think there is a limit in octane number of textures ( materials)
I can't load any more texture (...maximum number of 32bpp textures...)
How many textures are you loading?
AdA
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Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

We are talking about 80 textures in C4D. In octane I get rid of 10 of them.
Again Paul Russam's church, now with stained glass.
Attachments
stgls.png
gtx 275 896Mb
GeoPappas
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So are you saying that 70 textures is the limit in Octane? If so, is this a hard numeric limit? Or is this a limit because of GPU memory?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

GeoPappas wrote:So are you saying that 70 textures is the limit in Octane? If so, is this a hard numeric limit? Or is this a limit because of GPU memory?
There is a limit on the amount of image textures, this is a hardware constraint.
However, you may use as many instances of the same image texture,
and you can create as much materials as you like, and you have no limits on procedurals.

In case this is not enough, you can always stich together some textures and modify UV maps to use one larger texture.
we're working on improving this.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

abstrax:
Thank you again.
With C4D exporter I have no more problems with smoothing groups.
Also I noticed a great impromvement of specular materials. I dont understand yet why but I will do more tests.
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boat2.png
gtx 275 896Mb
Zaphod
Posts: 1
Joined: Thu Aug 19, 2010 2:35 am

radiance wrote:
GeoPappas wrote:So are you saying that 70 textures is the limit in Octane? If so, is this a hard numeric limit? Or is this a limit because of GPU memory?
There is a limit on the amount of image textures, this is a hardware constraint.
However, you may use as many instances of the same image texture,
and you can create as much materials as you like, and you have no limits on procedurals.

In case this is not enough, you can always stich together some textures and modify UV maps to use one larger texture.
we're working on improving this.

Radiance
I want to make sure I understand this correctly. You are saying it is a hardware limit, that Octane itself does not limit the number of image textures. Correct? I am assuming then that CUDA is limited, and any GPU based renderer that uses CUDA will have this issue.
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