OctaneRender® for 3ds max® v2.04
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Okay, Now i feel really upset, i have a scene, that was impossible to render with none of the versions we get so far from octane version 2, i remove all, then switch to 1.2, and renders without a problem and Interactive, i mean, seriously???? i would be glad to share my scene.I was thinking that probably my GPU was broken, but no.... is Octane. am really pissed off, because i paid for something that is going wrong exponentially. please fix this, i can understand that there might be a speed loss even of nearly 20%, but its getting worse and worse in every update... i would like to return my licenses and get my money back.
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
This is incredible, same scene same hardware
Octane 1.2: octane 2.04: (BTW: the one rendered in 2.04 doesnt have some scattered trees, if we put them, octane 2.4 crashes...)
Again... so we paid nearly 800 bucks in licenses to make tests??? this is bullshit..
Octane 1.2: octane 2.04: (BTW: the one rendered in 2.04 doesnt have some scattered trees, if we put them, octane 2.4 crashes...)
Again... so we paid nearly 800 bucks in licenses to make tests??? this is bullshit..
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
wow! some interesting arguments here...
1.2 scenes must be tweaked a little bit in 2.04, there is no automatic conversion for some things:
hdrs and ies texture mapping.
I love to compare various rendering engines I always use Octane for interiors, Corona for extreme detailed exteriors, Vray for very large master plans with millions of trees, cars, people, buildings, etc.
I got licenses for Keyshot, Arion and Thea. Rendering pipelines for complex projects work better with Octane, Corona and Vray.
They are all very good products.
For archviz interiors the best rendering engine is Octane because I love spectral renders. Octane and Vray aren't spectral and I can see the difference.
For example Arion and Keyshot works with spectral lighting. With Keyshot you can't do large interiors, with Arion an Italian guy called Mr. Podrini does beautiful renders for example. Because I found a lot of bugs using Arion I decided to abandon it.
We can't use one single tool to do everything. The microwave can't cook very well the pizza...
From Octane for Max we expect more speed and stability as in the past.
If I was Karba I would not have released the 2.04 before an intensive testing.
regards

1.2 scenes must be tweaked a little bit in 2.04, there is no automatic conversion for some things:
hdrs and ies texture mapping.
I love to compare various rendering engines I always use Octane for interiors, Corona for extreme detailed exteriors, Vray for very large master plans with millions of trees, cars, people, buildings, etc.
I got licenses for Keyshot, Arion and Thea. Rendering pipelines for complex projects work better with Octane, Corona and Vray.
They are all very good products.
For archviz interiors the best rendering engine is Octane because I love spectral renders. Octane and Vray aren't spectral and I can see the difference.
For example Arion and Keyshot works with spectral lighting. With Keyshot you can't do large interiors, with Arion an Italian guy called Mr. Podrini does beautiful renders for example. Because I found a lot of bugs using Arion I decided to abandon it.
We can't use one single tool to do everything. The microwave can't cook very well the pizza...

From Octane for Max we expect more speed and stability as in the past.
If I was Karba I would not have released the 2.04 before an intensive testing.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
interesting information to know.... it was originally worked in 2.04 then i just tried with 1.2 and bam there you go... so far i can say, am very unhappy with this product at all...
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
Really I think the biggest area that Octane 3dsmax needs to improve is the inclusion of studio level compositing passes and mattes.
Its such a nice render to work in other than that. We just finished a massive public transport project with half a city and trams cruising around, and generally Octane performed well even on massive scenes (though we were pushing the boundaries of RAM and GPU memory to the limit). However i still needed to go back to Vray and render a pass that Octane would not
Its such a nice render to work in other than that. We just finished a massive public transport project with half a city and trams cruising around, and generally Octane performed well even on massive scenes (though we were pushing the boundaries of RAM and GPU memory to the limit). However i still needed to go back to Vray and render a pass that Octane would not
hi 3dgeeks, i have a big scene, it renders some frames, but then it stops rendering... i check already the faqs from karba, i troubleshoot them, and doesnt work... any advice?
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intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
Hi Karba
I placed a big fan blowing at 4 cards and the PSU and seems like it renders without stopping now! I guess complex scene drew a lot of power for video cards and they froze up or PSU was overheating and could not keep up. Hopefully it will stay this way.
Thanks
I placed a big fan blowing at 4 cards and the PSU and seems like it renders without stopping now! I guess complex scene drew a lot of power for video cards and they froze up or PSU was overheating and could not keep up. Hopefully it will stay this way.
Thanks
Yes, please send it to [email protected]criko3d wrote:Karba where can i send you a scene test so you can look, now Octane doesnt want to render...
May I have this scene?lixai wrote:8 minutes on both renders, both using portals, both using sun and sky in the same position, same camera, both using displacement on the outside bricks.
Did you try to use different imager settings? camera response, gamma?lixai wrote: Corona doesn't burn the highlights (octane needs the highlights compression feature)
This is not a material property. This is a sky property. Just change the sky color.lixai wrote: octane's blue tint on default material is too strong.
Please show corona glass material properties.lixai wrote: octane doesn't have real glass proprietes on material (no fake shadows, it's an unbias render after all)
https://www.youtube.com/watch?v=gLyhma-kuAwlixai wrote: octane needs some artists in the team, because otoy doesn't listen users on the forum.
This animation was done by me. Everything except vehicles models.
What gamma workflow do you use in Corona?lixai wrote: octane needs gamma correct workflow, right now is just guessing.
I will update the material converter.lixai wrote: octane needs a more advanced material converter (the one that it uses now is from the beginning of max plugin, many of the textures are just left
unconnected to anything when converting a vray material for example)
I told you many times this is a hardware issue.coilbook wrote:Hi Karba
I placed a big fan blowing at 4 cards and the PSU and seems like it renders without stopping now! I guess complex scene drew a lot of power for video cards and they froze up or PSU was overheating and could not keep up. Hopefully it will stay this way.
Thanks