Octane Rocks !!! Navigating sucks...

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giorgiomartini
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Well yeah octane rocks ,but navigation with octane sucks.


maybe its me , but , do you also get to a point where no matter how much you pan , you just dont seem to move barelly ?


a zoom to selection option woud rock !!!


what do you think ?
andrian
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Never had such troubles, try setting the proper units in export/import panels and all should be fine. And last, always center (zero origin) your object/scene when exporting to Octane....
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T_England
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I wouldn't say the navigation "sucks" i would say its incomplete :D

But yes i experience the same issue in Octane and other 3D apps from time to time. Usually the 3D application sets the camera pivot on the selected object, group, vertex or poly. Im not sure how Octane handles it, also im very new to octane so don't even know if you can select objects and sub-objects. But put it this way its not easy to navigate around a city and precisely position a camera to render from in its present form. (for me at least)

Thankfully the Maya exporter works really nicely for camera positioning and can play with passes that way too as a compromise while the developers work on Octanes feature set.
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8Eggar8
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I may be wrong, but I thought the Icon at the top sets the zoom object and resets the pivot point. No?
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Left of the AF (autofocus Icon)
Left of the AF (autofocus Icon)
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T_England
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oh that works pretty nicely!

Hmm Its probably about time i read the manual :)
obz
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The reposition button is nice for when you get lost, but the panning leaves a bit to be desired. Hopefully the rethink how it works.
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giorgiomartini
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8Eggar8 wrote:I may be wrong, but I thought the Icon at the top sets the zoom object and resets the pivot point. No?

whats that button , the AF button ?
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radiance
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AF = autofocus for the camera depth of field.

guys this is all in the manual, i suggest you read it through it's not that long...

Radiance
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macray
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What would be really helpful is a key command that sets the view to all objects (like h, o or s in Cinema viewport; h=scene, o=object, s=selected).
No matter what I model normally I do this in mm. if this is some 30cm laptop or a 2.5km building site... - and it's a pita to navigate in Octane. Zooming takes forever with some objects.


edit: the Cinema Plugin seems to help a bit. thanks for it. Would be nice to have it mentioned somewhere and not stumble over it by accident in the forum!
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ahooo
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it would be really nice to get something similar to the walkthrough mode in 3dsmax, which works kinda like a FPS-game.

WASD moves you around the scene, E/C moves the view up/down, Q/Z changes the speed of the navigation. Left mouse button for looking around, right mouse for panning.
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