Well yeah octane rocks ,but navigation with octane sucks.
maybe its me , but , do you also get to a point where no matter how much you pan , you just dont seem to move barelly ?
a zoom to selection option woud rock !!!
what do you think ?
Octane Rocks !!! Navigating sucks...
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Never had such troubles, try setting the proper units in export/import panels and all should be fine. And last, always center (zero origin) your object/scene when exporting to Octane....
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I wouldn't say the navigation "sucks" i would say its incomplete
But yes i experience the same issue in Octane and other 3D apps from time to time. Usually the 3D application sets the camera pivot on the selected object, group, vertex or poly. Im not sure how Octane handles it, also im very new to octane so don't even know if you can select objects and sub-objects. But put it this way its not easy to navigate around a city and precisely position a camera to render from in its present form. (for me at least)
Thankfully the Maya exporter works really nicely for camera positioning and can play with passes that way too as a compromise while the developers work on Octanes feature set.

But yes i experience the same issue in Octane and other 3D apps from time to time. Usually the 3D application sets the camera pivot on the selected object, group, vertex or poly. Im not sure how Octane handles it, also im very new to octane so don't even know if you can select objects and sub-objects. But put it this way its not easy to navigate around a city and precisely position a camera to render from in its present form. (for me at least)
Thankfully the Maya exporter works really nicely for camera positioning and can play with passes that way too as a compromise while the developers work on Octanes feature set.
I may be wrong, but I thought the Icon at the top sets the zoom object and resets the pivot point. No?
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Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
- giorgiomartini
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8Eggar8 wrote:I may be wrong, but I thought the Icon at the top sets the zoom object and resets the pivot point. No?
whats that button , the AF button ?
What would be really helpful is a key command that sets the view to all objects (like h, o or s in Cinema viewport; h=scene, o=object, s=selected).
No matter what I model normally I do this in mm. if this is some 30cm laptop or a 2.5km building site... - and it's a pita to navigate in Octane. Zooming takes forever with some objects.
edit: the Cinema Plugin seems to help a bit. thanks for it. Would be nice to have it mentioned somewhere and not stumble over it by accident in the forum!
No matter what I model normally I do this in mm. if this is some 30cm laptop or a 2.5km building site... - and it's a pita to navigate in Octane. Zooming takes forever with some objects.
edit: the Cinema Plugin seems to help a bit. thanks for it. Would be nice to have it mentioned somewhere and not stumble over it by accident in the forum!
Octane running @ Dell Precision laptop with nVidia quadro/ ada gpu
it would be really nice to get something similar to the walkthrough mode in 3dsmax, which works kinda like a FPS-game.
WASD moves you around the scene, E/C moves the view up/down, Q/Z changes the speed of the navigation. Left mouse button for looking around, right mouse for panning.
WASD moves you around the scene, E/C moves the view up/down, Q/Z changes the speed of the navigation. Left mouse button for looking around, right mouse for panning.