OctaneRender™ Standalone 2.04

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

This is a maintenance update for version 2, fixing bugs and issues reported on the forum.

Changes since version 2.03:
  • Added new parameter "GI Clamp" to the path-tracing and the PMC kernels. It clamps the contribution for each path to the specified value. By reducing the "GI clamp" value, you can reduce the amount of fireflies caused by sparse but very strongly contributing paths, i.e. it reduces noise by removing energy. "Caustic blur", on the other hand, reduces noise by blurring caustics, but conserves energy.
  • Fixed some visible gaps between displacement triangles.
  • Files coming from different directories but with the same file name are now de-duplicated when they are saved into a package.
  • Fixed update problems when sub-sampling is used.
  • Disabled implicit alpha channel that was used in the info channel kernel, fixing weird borders when alpha channel is disabled.
  • Fixed incorrect brightness when sub-sampling was used and the minimum display samples was > 1.
  • Fixed incorrect sampling of the material preview, which should make it clear up much faster.
  • Increased maximum path depths in the PMC kernel to 2048.
  • Enable log flag "netRender" in release builds. Should be used to help us debugging net rendering, particularly the cases where maximum samples is never reached. In case you experience this problem and want to help, you can find an explanation of what needs to be done here: http://render.otoy.com/forum/viewtopic. ... 68#p196168
Download

Windows
- 32-bit installer
- 64-bit installer

Mac OS X
- 64-bit installer

Linux
- 64-bit archive

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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acc24ex
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Whoa.. Nice! GI clamp? - let's see how that works now, started to make some workarounds, that's good :)
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glimpse
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first time ever I see that windows versions is pending =DDD..
anyway, thanks for an update, Guys! =)
Last edited by glimpse on Fri Jul 25, 2014 8:52 am, edited 1 time in total.
vipvip
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Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

thanks to all for this: "GI Clamp" will be very usefull !
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gabrielefx
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thank you.

any plan to add continuity to the displacement feature on convex meshes?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

The Windows version is up.

--
Roeland
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Awesome Abstrax.

I can shut up about the PMC depth now ;) .
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

abstrax wrote: [*] Fixed some visible gaps between displacement triangles.
Nope, still there.
nope.jpg
nope2.jpg
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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

No removal of 'exposure correction for gamma'. Damn it ;)
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merid888

thank you for new reléase
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