Maya frozen while octane is rendering...

Autodesk Maya (Plugin developed by JimStar)

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itsallgoode9
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When I do a render with Octane in Maya, all of Maya is frozen until the render finishes. Is this a bug or just how it is supposed to work? If I render in IPR, I can use Maya perfectly fine, just not when the final render is going. Thanks!

using latest octane plugin on maya 2014
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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TBFX
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Yes this is, I believe, intended. IPR is your interactive render and Render is for rendering out images to disk, pretty much the same as any other renderer in Maya. I never use Render in Maya while working with Octane, I only ever use IPR, you can always save images from the render view if needed and I always batch or command line render animations.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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JimStar
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It is not plugin's issue, it's Maya's way to do this type of render - in the UI thread.:lol: E.g. MentalRay's render hangs the same way in this mode.
itsallgoode9
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Thanks guys! It has been a while since I did any rendering directly in Maya so I guess i forgot that it freezes up. I guess if I want to work with some modeling while something is rendering I'll just open a second instance of maya and work in that.

Regarding IPR vs Render button that TBFX mentioned, is there any difference in speed, quality, or anything when using IPR with Octane? Or is that the exact same as using the render button?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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TBFX
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itsallgoode9 wrote:Thanks guys! It has been a while since I did any rendering directly in Maya so I guess i forgot that it freezes up. I guess if I want to work with some modeling while something is rendering I'll just open a second instance of maya and work in that.
If you set off a batch render, it can just be for one frame, then you can still work in Maya as that saves out a new temp scene to render from and then renders using the mayabatch process.
itsallgoode9 wrote:Regarding IPR vs Render button that TBFX mentioned, is there any difference in speed, quality, or anything when using IPR with Octane? Or is that the exact same as using the render button?
Render may be a little faster depending on what you have the refresh time set to in the octane render settings but you can adjust that. Otherwise they should be exactly the same.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
prodviz
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Not to put a spanner in the works, but not all render engines hang maya.

V-Ray does not hang Maya, but I think this might be because you launch their own V-ray Frame Buffer, so taking this out of Maya's render view.
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JimStar
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V-ray not "does not hang Maya", V-ray does not hang V-ray.;) As it is not integrated into Maya's standard Render View.
I'm talking about full integration into Maya, not about building own workarounds around Maya's standard tools. Allowing to user to work the same usual "Maya's way" with different renderers. So, in this configuration, instead of building own additional duplicating tools - Maya's standard already existing tool is used - Render View. Which works how it works. It is not a good strategy for integrated render-plugin - build its own Maya around existing Maya...;)
prodviz
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Cool :D
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