Simple Render Tests - C4D + Octane

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grain
Licensed Customer
Posts: 61
Joined: Wed Apr 02, 2014 11:16 pm

Hi guys - a couple of my first renders in octane, really simple stuff, a bit of in camera DOF and that's about it. So much fun to play with, however I'm finding my single 780 6gb just not quite quick enough to make production quality renders an option compared with standard renderer or Vray.

C4D, Octane, a little bit of sculpting for the rocks one.

Rocks - https://vimeo.com/101247769
Landscape - https://vimeo.com/101247768
ten
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Joined: Fri Apr 18, 2014 10:43 am
Location: England

Looking good.

What is your work flow from substance painter to c4d/octane please?

ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
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aoktar
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very interesting conclusion. is your comparison fair enough? all side completely same on gi, dof, motion blur, glossy reflection, etc.?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
grain
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Joined: Wed Apr 02, 2014 11:16 pm

ten - I'm pretty new to substance painter, but it's super easy to get in to. You just have to export your FBX from Cinema (or whatever you use to sculpt with), and then set up the materials you'd like to paint (they have multiple channels like diffuse etc). Then you use the brushes to paint in the usual way, however there's these great particle brushes that intelligently wrap around the mesh depending on what you want them to do.. similar to x-particles move over surface type behaviour.

It's all procedural so you can get half way through and then choose a higher output size and it will re-simulate all your brush strokes at the higher res.

Once you're done you export and at that time you tell it which channels to export. It's super easy to use, I recommend having a play with the trial if you haven't already.

aoktar - I must admit it's a fairly unscientific test, more of a gut impression thus far which is down to me not knowing the best practice when I use octane. The initial previews are blazing fast, and passable renders happen really quickly (those frames I rendered were taking 1-2 mins a frame which is pretty crazy awesome), but if I was using them in a spot for broadcast I'd have to set the samples up way higher, into the 1-2k mark I think. If I did this (and keep in mind I haven't got a beefy GPU setup) then render times suddenly become more like 5-10 mins a frame whereas Vray on my current CPU is about 5-7 mins a frame for the same scene.

That being said, I like the look of Octane a lot more, it feels so natural and warm, I'm very impressed. I'm already shopping around for my next stupidly powerful PC to render with.
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aoktar
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thanks for interest and glad to know that you liked. Honestly Octane can become slower on some situations. But it has many advantages and disadvantages.
Testing and experiencing is best idea before going to deep. For my opinion, best side is to get what do you see. No bad suprises like flickering gi's. or horrible render times on dof, motionblur, reflection for some frames. And best is that's not fake.

Best,
Ahmet
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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Ron
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Joined: Sun Sep 25, 2011 7:11 pm

>Hi grain,

interesting shots you made. Can you please explain how the workflow between substance painter an C4D is working in terms of exporting the mesh from C4D > painting in SP > import mesh and textures back into C4D again? Can you use the textures directly with Octane?

Thanks and keep rockin' with Octane

Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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