We noticed the sub-sampling problem, too. This bug will be fixed with the next release.Zay wrote:Yep, I also noticed the render stops adding samples sometimes - without network rendering. But moving the camera a little or change something that will restart the render can get it going again. But when I enable network rendering it will get a lot worse unless I go back to 0x0 sub-sampling. Weird.enricocerica wrote:I just prepared to post the same issue, so I'm glad I'm not the only one observing this, but I'm not using the network rendering. I just have to move the camera or change something and in many cases it starts rendering with the expected behavior, strange ...
OctaneRender™ Standalone 2.03
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra