create hdri image with octane
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- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
Hi there, i would rally be happy if somebody could explain me show to create an hdri environment with octane out of my scenes in 3ds max! Is it possibile? I know that i have to use spherical camera option...
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Hi, its dead easy.
1. Create your scene.
2. Create a octane camera, set the type to spherical
3. Put the FOV of the camera to 360 and the FOV Y to 180.
4. Place the camera in your scene where the origo should be.
5. Uncheck the "Apply tonemapping for output." In the render rollout.
6. Render and save the output as an EXR file and you have yourself a HDRI map.
PS! If you want it to "pop" really good with the reflections and everything you have to take great care to study and find out what are good strengths for your light sources relative to each other. Its a bit of an art to make useful and good HDRI maps. Would strongly suggest using a dedicated tool like the HDR Light Studio.
1. Create your scene.
2. Create a octane camera, set the type to spherical
3. Put the FOV of the camera to 360 and the FOV Y to 180.
4. Place the camera in your scene where the origo should be.
5. Uncheck the "Apply tonemapping for output." In the render rollout.
6. Render and save the output as an EXR file and you have yourself a HDRI map.
PS! If you want it to "pop" really good with the reflections and everything you have to take great care to study and find out what are good strengths for your light sources relative to each other. Its a bit of an art to make useful and good HDRI maps. Would strongly suggest using a dedicated tool like the HDR Light Studio.
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
THANX A LOT!!!! IT WORKS!!!! 

i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit