Elele wrote:I got the FL Studio signature version, with the sytrus plugin, which is great. It comes with a whole bunch of presets to get all kinds of sounds and instruments. I didn't really find a quick and easy tutorials for workflow in FL Studio but after some fiddeling it worked out.
Looking forward to seeing the skin texture

What program are you using to create it? I have no experience making skin textures, but I think most would use a 3D painting application.
I like the design of the card and tried to keep it clean, so I didn't add too much text and had to use the portrait orientation. That is a bit weird for business cards indeed.
EDIT: What is up with those Lamas on Deviant art ?

People give them to me, but i dunno what it is.
Doh, I was all set just to buy the Fruity version, but Sytrus and all those presets look really useful, not to mention some of those specialist Synths like Sakura and Ogun sounds really amazing. I don't know what to do now
I'm using the 3D Coat trial at the moment, which is about to run out, to do the initial painting from the photo reference to the texture, then it's back and forward between Photoshop and Lightroom and more 3D Coat it fix up mistakes. I think my mistakes have made it take about 5 times longer than it should have, but there's close to no info at all out there that I've found, so it's all trial and error, it's taken me weeks so far.
I thought I may have to buy the info I wanted, so I bought the make V6 custom character tutorial by dreamlight off the Daz store, but that was close to to useless as it was all about just spinning morph dials and using the skin merchant resource on the Daz Store, cost $80 for no information of any use at all, so I got my first ever refund from Daz.
As for the llamas, I think they're just a bit of fun. As far as I know you can't do anything with them, other than give them to people.
Elele wrote:And another render, trying to get some good skin. The birthdaysuit versions are on my deviant art page
http://eleleoke.deviantart.com/gallery/
Still tinkering with it...
BTW this is a 2 hour render. I left it rendering longer but it had no effect what so ever after another 90 min. It still doesn't seem completely clear to me. Are there some settings I can tweak to get better results?
I think in this case it's a lighting issue, low light means really long render times which stay looking grainy (LuxRender is the same), the best way to get low light is to light it well and then make it dark using the 'Imager Settings' once the render looks good. If you compare it to your 2 nude versions, they either have higher lighting levels or less shadows on the skin/body to deal with. Looking pretty good otherwise
I noticed you said you were using maxdepth 12 before, this wont really do anything for most renders other than make them quite a bit slower and for this kind of image and depending on your skin material, you can safely drop it down to 6 or maybe even 4, with little or no difference in the result (I use 3/4 for testing and 6 for final), for PT or PMC.
I also find the using PT isn't always a lot faster than PMC, as you generally need less samples with PMC to get the equivalent look in PT, as a general rule I find 6000 Ms/sec in PT = 4000 Ms/sec in PMC and while PMC will probably still be slightly longer render times it's only a few % at best and may well save you time in the long run, as PMC is a much better kernel and deals with things like fireflys better than PT. Sometimes I've had to make PT go to 8K or even 12K Ms/s to make it look like 4K PMC and still been left with fireflys.