Mugs (clone)

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justix
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prooq wrote:I guess the scene is alright, 8000spp is just quite a lot.
I rendered it on my 8800gts for 20 minutes to 1000spp and couldn't see a difference between your image and mine after some noise reduction in photoshop…

(also the mugs are pretty polygon heavy, but that does not decrease the performance as far as I can tell)
Thanks for your test, can you post the result? I'm about to test it on 1000smpl myself..
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prooq
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Sure: This one was rendered on 4x the resolution (20 min for ~250spp), then denoised and downsampled. However rendering at higher res didn't help to much this time.
I didn't reduce the noise in the left half so you can see the denoiser (Dfine) did quite some work, but i think the result is good.
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mugs.jpg
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justix
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Thanks again, this is another shot at 2000Mxsamples and denoise once....I will test again 4x myself and downsample for a quick test myself...

The second one is 7.46 min which is indeed another story.. :o

and the one above is 2048x1536 at 500 samples downsampled to 1024x768 denoised, 7mins 09 same result....

Fine now, is just that I wanted to see a final an totally noise free picture out of the box but glossy on White does not help much...good test overall.
Attachments
mugs2048x1536dwsample_7_09min.jpg
mugs_2000-7_46min.png
Last edited by justix on Mon May 31, 2010 7:42 pm, edited 1 time in total.
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prooq
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Well, I don't know how you reduced the noise, but it's not too convincing in my eyes:
The highlights on the edge of the mug and on the handle are darker and have a slight halo around them.
It ain't bad, but perhaps you can improve that.

Edit: Ok, on the other side the sharpness of the edges is better with your denoise method…
Attachments
mugs_comparison.jpg
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justix
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prooq wrote:Well, I don't know how you reduced the noise, but it's not too convincing in my eyes:
The highlights on the edge of the mug and on the handle are darker and have a slight halo around them.
It ain't bad, but perhaps you can improve that.

Edit: Ok, on the other side the sharpness of the edges is better with your denoise method…
Well there's always room for improvement, denoised with the common Photoshop denoiser (next I will try Topaz denoiser, it seems to be very good) actually I checked the saved file and realize that from the 8000 to 2000 the roughness has been lowered to almost null, (originally 0.0010141) not that it was any higher, I don't think it change the picture so drastically, maybe is that what cause the sligh difference? Anyway,,thanks for your analysis, it helps for a future render, tecniques and samples etc...though any picture has his own story...and materials :mrgreen:
Last edited by justix on Mon May 31, 2010 7:55 pm, edited 1 time in total.
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radiance
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one thing that you should do is never use pure white.
eg 1 1 1 in an rgbspectrum.

always use realistic reflection which is .8 or .9, that will help a lot with the noise.

Radiance
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justix
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radiance wrote:one thing that you should do is never use pure white.
eg 1 1 1 in an rgbspectrum.

always use realistic reflection which is .8 or .9, that will help a lot with the noise.

Radiance
Thanks for your advice, .8 .9 roughness? now i'm going noob :oops:

When I switch to glossy I have the default settings and as you know the roughness value is Specular 0.200 and roughness 0.0010000 ( :shock: ) and this last is a bit confusing in scaling up the values
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glossy.jpg
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andrian
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justix wrote:
and this last is a bit confusing in scaling up the values
same here, in previous version, roughness scale had more sense..
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radiance
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justix wrote:
radiance wrote:one thing that you should do is never use pure white.
eg 1 1 1 in an rgbspectrum.

always use realistic reflection which is .8 or .9, that will help a lot with the noise.

Radiance
Thanks for your advice, .8 .9 roughness? now i'm going noob :oops:

When I switch to glossy I have the default settings and as you know the roughness value is Specular 0.200 and roughness 0.0010000 ( :shock: ) and this last is a bit confusing in scaling up the values
i'm talking about diffuse and specular reflection values, not roughness...

Radiance
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

radiance wrote:
justix wrote:
radiance wrote:one thing that you should do is never use pure white.
eg 1 1 1 in an rgbspectrum.

always use realistic reflection which is .8 or .9, that will help a lot with the noise.

Radiance
Thanks for your advice, .8 .9 roughness? now i'm going noob :oops:

When I switch to glossy I have the default settings and as you know the roughness value is Specular 0.200 and roughness 0.0010000 ( :shock: ) and this last is a bit confusing in scaling up the values
i'm talking about diffuse and specular reflection values, not roughness...

Radiance
Oh...thanks..I think it's late for me now...my brain is octanized now..... 8-)
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