Camera scaling problem

Poser (Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
lauragarrison
Licensed Customer
Posts: 6
Joined: Fri Jul 11, 2014 2:09 am

I'm running into an issue with camera scaling in Poser vs. Octane - I'm running the Mac 1.5 build, which I see on the forums isn't technically supported but this seems like a generic issue. Basically, in my Poser scene I've scaled the camera to something other than 100, but after receiving a prompt from Octane I change the scale back to 100. Nothing updates in Octane (the scale of the camera still reads as 92, nothing I change in Poser adjusts this). I've changed the scale of all of the cameras to 100 just to be sure, but still with no results.

Otherwise, everything else seems to be working fine, except for a few eye textures I'm having trouble with, but that's a separate issue.

Any advice? Thanks in advance.
samhal
Licensed Customer
Posts: 227
Joined: Wed Apr 24, 2013 1:15 pm
Location: Austin

Howdy!

Not a MAC user, but, on the main plugin page under settings, there is (at least for windows) an option to use scaled cameras.

Also the thing with the eyes is the corona...and my initial fix was to use the LiveDB (under Misc) clear corona (I'm unsure of the exact labeling...but it'll be easy to spot) and cleared the problem right up. Once solved, you can export the corona as a .poe for future use.

Hope this helps!
Sam
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
lauragarrison
Licensed Customer
Posts: 6
Joined: Fri Jul 11, 2014 2:09 am

This worked beautifully! Thank you, Sam!
dsyee
Licensed Customer
Posts: 113
Joined: Wed Jan 08, 2014 5:37 am

samhal wrote:Howdy!

Not a MAC user, but, on the main plugin page under settings, there is (at least for windows) an option to use scaled cameras.

Also the thing with the eyes is the corona...and my initial fix was to use the LiveDB (under Misc) clear corona (I'm unsure of the exact labeling...but it'll be easy to spot) and cleared the problem right up. Once solved, you can export the corona as a .poe for future use.

Hope this helps!
Sam
I think you mean "cornea"? ;)

Typically I use a Specular material with reflection and transmission set to 1 for this, and roughness set to 0. You can adjust the reflectivity/refraction by changing the "Index" value. The index of refraction for water is about 1.33, but it can increase when it contains solutes and is under pressure (as in the human cornea).

A standard V4 figure also has an "EyeSurface" material, which should probably set to opacity = 0.
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
samhal
Licensed Customer
Posts: 227
Joined: Wed Apr 24, 2013 1:15 pm
Location: Austin

lauragarrison wrote:This worked beautifully! Thank you, Sam!
Glad it worked for you!
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
samhal
Licensed Customer
Posts: 227
Joined: Wed Apr 24, 2013 1:15 pm
Location: Austin

I think you mean "cornea"? ;)
Oops. Yeah that! :lol:
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
User avatar
face_off
Octane Plugin Developer
Posts: 15717
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I'm running into an issue with camera scaling in Poser vs. Octane - I'm running the Mac 1.5 build, which I see on the forums isn't technically supported but this seems like a generic issue.
Myself, and other Mac users have been getting Poser OS X crashes when changing node types. If this is NOT happening to you, which version of OS X are you on pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lauragarrison
Licensed Customer
Posts: 6
Joined: Fri Jul 11, 2014 2:09 am

Hi Paul - I've had no issues there whatsoever. I'm running OS X v. 10.9.4. If there's anything you'd like me to test out specifically I'm happy to do so!
Post Reply

Return to “Poser”