OctaneRender® for Maya® 1.55 - 3.6 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed batch render bug where the same frame rendered several times.
  • Minor fixes and improvements...

DOWNLOAD

OctaneRender for Maya 1.55 - 3.6 (28.8MB autoinstaller file)
OctaneRender for Maya 1.55 - 3.6 Demo (26.7MB autoinstaller file)


Yours,
The OctaneRender™ Team.
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Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Thanks man! :D
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cool, cheers Jim.
luk4
Licensed Customer
Posts: 16
Joined: Sat Jun 25, 2011 3:20 pm

for me the "matte" function ( in a diffuse material ) not working correctly...
the reflection of the matte object disappear when i turn on "matte"
in the previous version works fine.

L.
Last edited by luk4 on Wed Jul 09, 2014 6:12 pm, edited 1 time in total.
4x Titan Black | 4x Gtx 780 6Gb | Gtx 470
luk4
Licensed Customer
Posts: 16
Joined: Sat Jun 25, 2011 3:20 pm

ok, i'm switching back to the old version of plug-in (1.20a) here the "matte" work fine and the camera is correct, also the background is black without the white reflection...
I'm looking forward to new updates.
good job

L.
4x Titan Black | 4x Gtx 780 6Gb | Gtx 470
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dionysiusmarquis
Licensed Customer
Posts: 159
Joined: Mon Nov 04, 2013 9:29 pm

luk4 wrote:for me the "matte" function ( in a diffuse material ) not working correctly...
the reflection of the matte object disappear when i turn on "matte"
in the previous version works fine.

L.
could this be the reason:
http://render.otoy.com/forum/viewtopic. ... 62#p177710

It's a different integration of the matte material.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
luk4
Licensed Customer
Posts: 16
Joined: Sat Jun 25, 2011 3:20 pm

dionysiusmarquis wrote:
luk4 wrote:for me the "matte" function ( in a diffuse material ) not working correctly...
the reflection of the matte object disappear when i turn on "matte"
in the previous version works fine.

L.
could this be the reason:
http://render.otoy.com/forum/viewtopic. ... 62#p177710

It's a different integration of the matte material.
thank you dionysiusmarquis

L.
4x Titan Black | 4x Gtx 780 6Gb | Gtx 470
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