Displacement texture projection problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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wiser1973
Licensed Customer
Posts: 15
Joined: Tue Aug 13, 2013 2:32 pm
Location: Sydney, Australia
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HI,

Please excuse my ignorance as I'm only an intermediate user of octane and 3D,
Every time I use the displacement and chose any type of projection I come across the following problem.
the projection type, no matter which I choose (except flat, but not the desired effect I need. ) cuts the seams of the texture. Also I have tried with images and shaders.

Image

Again please excuse the simpleton question, as I read through this forum I realise how easy this fix could be, compared to other issues the big boys deal with.

Cheers
Attachments
displacement.jpg
Broadcast/Motion graphics designer

Windows 7 Professional / Intel Core i7-3970 CPU @ 3.50GHz OC 4.25Ghz / 32gb / Titan + 2x gtx 780Ti / psu 1500w
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Fairly sure it only works properly with UVs and unless your UV's seems are contiguous, you well get parts that do split on a texture like this.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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