Thanks Juanjo! That's a big workflow boost combined with dp getsurf.
Can you take a look at the preset scene here http://render.otoy.com/forum/viewtopic. ... 9&start=20
Why is the render a bit strange?
OctaneRender™ for LightWave™ 2.0 DAILY BUILD
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- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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What is dp getsurf ?
geo_n wrote:Thanks Juanjo! That's a big workflow boost combined with dp getsurf.
Can you take a look at the preset scene here http://render.otoy.com/forum/viewtopic. ... 9&start=20
Why is the render a bit strange?
19 x NVIDIA GTX http://www.borisgoreta.com
Thanks Juanjo this is a huge timesaver and a step in the right direction for a more automated material conversion.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
It is a special build for Windows XP, but anyway both plugins should work with Windows 7/8aw1 wrote:there are two versions in "plugin_LW11.6" folder.. LWOctane_2.0_11_6.p and LWOctane_2.0_11_6_XP.p
what is XP version?
-Juanjo
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Hi, after loading "cylinder test.lws" scene and activating IPR fur color is brown as it should be but as soon as I start scrubbing the timeline it turns green.
I can change fiber thickness in this scene in realtime but as soon as I disable FX_MetaLink in Deform tab I cannot change the thickness anymore.
Left fur object is animated using Metalink driven by the base mesh with MDD.
Right fur object is directly driven by MDD sequence.
In "cylinder test MDD only" there is only fur object driven directly by MDD sequence. The problem here is that the fibers are not deforming but in the scene with the left fur object present it is deforming.
Somehow Metalink deformation setup allows for realtime fiber thickness change and realtime fur deformations
http://www.borisgoreta.com/octane/fur%2 ... 20test.rar
I can change fiber thickness in this scene in realtime but as soon as I disable FX_MetaLink in Deform tab I cannot change the thickness anymore.
Left fur object is animated using Metalink driven by the base mesh with MDD.
Right fur object is directly driven by MDD sequence.
In "cylinder test MDD only" there is only fur object driven directly by MDD sequence. The problem here is that the fibers are not deforming but in the scene with the left fur object present it is deforming.
Somehow Metalink deformation setup allows for realtime fiber thickness change and realtime fur deformations
http://www.borisgoreta.com/octane/fur%2 ... 20test.rar
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
When scrubbing this scene in IPR it looks fine, all flowers get rendered but whit F10 rendering only 1 or 2 get rendered.
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- flowers.rar
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19 x NVIDIA GTX http://www.borisgoreta.com
Boris, the problem with this scene is that in the first frames the simulation makes the flower object too small, perhaps with all vertex at the same 0,0,0 position. The plugin filter all this 0 area polygons because Octane crash with them, so you don't have a valid flower object to instance it.BorisGoreta wrote:When scrubbing this scene in IPR it looks fine, all flowers get rendered but whit F10 rendering only 1 or 2 get rendered.
You need to repeat the simulation and be sure that the flowers don't get too small, with 0 area polygons ... they can be small, but not like a null object.
-Juanjo