Hello,
I'm working in Max 2014. I have a particle system (pflow). I am trying to use a mesher to convert the particle system into geometry that will work with Octane. At the moment I have everything working except for Motion Blur. Is Octane even capable of getting object based motion blur out of a particle system or am I doing something wrong?
3ds Max Mesher Problem
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Also, Camera motion blur is working fine, but as soon as the camera stops the particles don't have any motion blur. In the Octane object properties, I have movebale proxy, object motion steps selected.
Thirdly, I am also getting some pretty funky looking motion blur with the combination of object MB and Camera MB. Things moving in a straight line seem to have a curved/circular motion path.
I've attached a still frame, Its kind of hard to see the the blurred object in the red circle is moving in a perfect straight line. Nothing to account for the curved motion blur.
I've attached a still frame, Its kind of hard to see the the blurred object in the red circle is moving in a perfect straight line. Nothing to account for the curved motion blur.