Anisotropic reflections?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

Wondering how to accomplish this in Octane...
Image
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Anisotropic reflections is a fake way in cgi. It occurs by combination rougness and bumps in real world materials. So you should produce some proper bumps
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

aoktar wrote:Anisotropic reflections is a fake way in cgi. It occurs by combination rougness and bumps in real world materials. So you should produce some proper bumps
Thank you for replying, but that honestly wasn't very helpful. Perhaps you'd could expand on what a "proper bump" means? Having direct control over the direction of surface roughness is a very useful and effective way to achieve these reflections. Which is why other rendering packages (including Maxwell) include support for it.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

i do a exception atm. A try for this. Pls experience this textures.
Attachments
2014-07-05_18-34-00.jpg
aniso.zip
(1.64 MiB) Downloaded 243 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

Ah, thank you. I tried the same in my scene, by on small items, I can't get the sin wave numb weak enough to show up with tearing the geometry. However, I found a dense-ringed normal map and that works nicely.

Thank you~
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

riggles wrote:Ah, thank you. I tried the same in my scene, by on small items, I can't get the sin wave numb weak enough to show up with tearing the geometry. However, I found a dense-ringed normal map and that works nicely.

Thank you~
you're welcome. I wrote some words in my first message. I think octane has very good design and capable to do many things. But need to know nature of things to simulate.
Also you don't need any bitmap. All available textures are enough to do this.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

How about someone making a nice preset material for us :D
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

aoktar wrote:Also you don't need any bitmap. All available textures are enough to do this.
Yes, in theory, you're right and I would love to use only procedurals. But in the piece I just worked on, using the procedural to drive bump started tearing the mesh. I had to really clamp the procedural output to stop the tearing, but there was nothing in-between. Either it was tearing at .0002 or had no effect bump effect at .0001. The normal map was the only thing I got to work.

Octane is great, but it still has some issues with bump and displacement. I need to bug report a couple things I noticed today.
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

riggles wrote: I had to really clamp the procedural output to stop the tearing, but there was nothing in-between. Either it was tearing at .0002 or had no effect bump effect at .0001.
Have you tried scaling your geometry in the host app by 10x or 100x? This has worked for me for some objects in the past.

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

You know, I originally modeled the watch at like 100:1 scale because sometimes it's easier to match reference images when you aren't working with tiny dimensions. But after I finished modeling, I scaled everything to real-work size because that's just my habit. Also, I though I remember something in the manual saying Octane works better at accurate scales? Funny if true. I'll experiment later when I get time. Thanks~
Post Reply

Return to “General Discussion”