Before I start let me just say that I'm not really a 3D pro, so please show some understanding if my question sounds in any way stupid

Now, here's what I'd like someone to shed some light on:
Normally, from what I understand, displacement maps should work similar to bump maps, which means that in a greyscale image 50% grey is value 0 (flat), 100% white = 100% outward and 100% black = 100% inward. When I apply a displacement map in Blender in behaves exactly like that. All of the ready-made displacement maps I've seen look like this as well, which indicates this is how they are supposed to work.
On the other hand, Octane seems to treat 100% black as 0/flat/no displacement and all other shades of grey as outward displacement height levels, which would mean you couldn't have any inward displacement at all and also most ready-made displacement maps would have to be modified to behave as desired. I did try to play with all displacement options provided, but this the conclusion I've reached so far.
Am I missing something?