octane render lights

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algete
Licensed Customer
Posts: 3
Joined: Mon May 24, 2010 8:21 am

Hi, i´m a 3ds max user, and use principally for architectural renders. The most dificult (this is my opinion) are create a natural sunlight. The octane sunlight is easy, but are the results best and easy that the lights of 3ds max?

pd: sorry for my poor english.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

Sorry but i don't understand your question?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

The sunlight is quite easy to setup, as you said, the rest of "lights" will be based on mesh emmiters, that means that you'll have a material describing an emitter source, with things like watt power and so, and you'll have a mesh that you'll use as an emmiter, say a lightbulb, you apply the material, and there you go, your perfect light. You could use a plane or any emmitter you can think of and the material will control it's intensity and color. Also will probabily have IES maps to control the falloff of each light. This is the more accurate way of simulating real light, and once you get used to it I do think is the easiest one.
Of course all this is based in what Radiance has said it will be present in the oncoming 2.3 beta.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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