Hello, I was working at our great new plugin, but I had a problem when using the sandbox tools. It's not a problem of the plugin, I just try to solve it.
I made a new terrain and sculpted it. But when I used displacement on it, the triangles were separated as you can see on the image. Any ideas? I tested all the "octane mesh" properties (true-false-smoothing) and also the material's rounded edges.
Sandbox terrain
Hi neo83_gr,neo83_gr wrote:Hello, I was working at our great new plugin, but I had a problem when using the sandbox tools. It's not a problem of the plugin, I just try to solve it.
I made a new terrain and sculpted it. But when I used displacement on it, the triangles were separated as you can see on the image. Any ideas? I tested all the "octane mesh" properties (true-false-smoothing) and also the material's rounded edges.
Looks like the original mesh is not smoothed and each face is a separate mesh.
Try smoothing the surface in Sketchup (http://help.sketchup.com/en/article/114940)
If that won't help, could you please send me the scene?
Thank you
Hello, I also tried what you proposed. As I said, the plugin is good , I just want to find a way to work around it.
Here is the very simple scene I made
https://dl.dropboxusercontent.com/u/6296546/terrain.skp
Here is the very simple scene I made
https://dl.dropboxusercontent.com/u/6296546/terrain.skp
yes, that's why I think this problem is not of the plugin and it's unsolvable too. But I'd like to know if anyone has a way to do a displaced terrain
was about to say the same.kavorka wrote:If you unwrap you terrain with one solid UV (no seams) and use a tileable displacement texture, it should work.

That looks really nice mate. Well done.neo83_gr wrote:ok I actually did it! with thrupaint plugin. It works perfect now. Thnx a lot!
cheers
resmas
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