I'm seeing an inconsistent behavior with inverted image textures when using power. In the example below, I have a black glossy material. The specular map is being driven by a grayscale wood texture. As you see, even when inverted, when the power of the image is reduced, it basically blends it with black (value of 0). However, when plugging the same map into the roughness channel (spec set to 1.0) the opposite seems to happen. Lowering the power on an inverted texture here blends it with white (value of 1).
The power control should reduce the roughness value just like it did when driving the specular value, regardless of whether the texture is inverted or not.
Roughness with inverted textures
Moderator: face_off
John - is this happening in Octane Standalone too? (I'm trying to work out if it is a plugin or general Octane issue).The power control should reduce the roughness value just like it did when driving the specular value, regardless of whether the texture is inverted or not.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I exported the ORBX file into Octane Standalone. Same behavior. Perhaps a larger Octane issue.face_off wrote:John - is this happening in Octane Standalone too? (I'm trying to work out if it is a plugin or general Octane issue).The power control should reduce the roughness value just like it did when driving the specular value, regardless of whether the texture is inverted or not.
Paul
In that case, can you pls post that ORBX file to the Octane Standalone 2.02 release thread with details of the problem and Otoy can look into it.I exported the ORBX file into Octane Standalone. Same behavior. Perhaps a larger Octane issue.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
This problem remain unsolved.riggles wrote:I'm seeing an inconsistent behavior with inverted image textures when using power. In the example below, I have a black glossy material. The specular map is being driven by a grayscale wood texture. As you see, even when inverted, when the power of the image is reduced, it basically blends it with black (value of 0). However, when plugging the same map into the roughness channel (spec set to 1.0) the opposite seems to happen. Lowering the power on an inverted texture here blends it with white (value of 1).
The power control should reduce the roughness value just like it did when driving the specular value, regardless of whether the texture is inverted or not.
However, add color correction to the roughness slot, then inverted texture works normally.