OctaneRender™ Standalone 2.02

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

This is a maintenance update for version 2, fixing a bunch of issues reported on the forum.

Changes since version 2.01:
  • Added aspect ration lock to 2D transform, 3D transform and scale nodes.
  • Replaced shared geometry import preferences with two separate sets for OBJ and for Alembic files. The old settings will be lost so you have to set the new ones again in case you didn't use the default settings.
  • Replaced command line argument --script-args with --script-arg which can be specified multiple times and allows you to pass multiple arguments, which can be accessed via arg[n] in Lua.
  • Changed the behaviour in numeric fields: A left click (or right click) will switch always to edit mode, while a left drag will change the slider value (if there is one).
  • Fixed keyboard focus on numeric edit fields (i.e. iterating through the fields via tab should work again).
  • Fixed a displacement corner case that was resulting in black borders around triangles.
  • Fixed kernel fail in case a scene contains only image texture nodes without an image.
  • Fixed bad convergence in direct lighting kernel, when glossy materials are used (see http://render.otoy.com/forum/viewtopic. ... 34#p191734).
  • Fixed internal image size check which resulted in some missing images.
  • Fixed incorrect report of texture usage (see http://render.otoy.com/forum/viewtopic. ... 44#p192644).
  • Fixed out-of-memory problem in case of animation rendering via Lua (see http://render.otoy.com/forum/viewtopic. ... 91#p192691).
  • (Hopefully) fixed the "App Nap" problem with the net render daemon and slave on Mac OS 10.9. The slave and the daemon will not appear in the dock anymore only in the terminal.
  • Fixed a bug in the net render daemon that didn't stop the slave correctly if the master just disconnects.
Download

Windows
- 64-bit installer
- 32-bit installer

Mac OS X
- 64-bit installer

Linux
- 64-bit archive

Happy rendering,
Your OTOY NZ Team
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you !
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cool, cheers for the update.

Hope the depth cap and animation .exr output format are in there :D

Oh, and .exr's appearing darker in Nuke and Photoshop, compared to the Standalone view.

cheers.
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi NZ team
A BIG thanks for the constant update :)
the 'app nap' issue under maverick it's solved, great!!!!
thanks also for the separate scale settings for obj and alembic, very useful for my workflow ;)
ciao beppe
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Thanks for the update guys!

unrelated note:
I love the random color texture addition in 2.0 - a small thing that makes life so much easier. :D
baloons-sky.jpg
You do not have the required permissions to view the files attached to this post.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
manalokos
Licensed Customer
Posts: 440
Joined: Fri Nov 18, 2011 4:43 pm

abstrax wrote: [*] Changed the behaviour in numeric fields: A left click (or right click) will switch always to edit mode, while a left drag will change the slider value (if there is one).
This is still not good, left click should behave like left drag, only right click should switch to edit mode.
The new interface is a bit more confusing, everything looks the same and it occupies more space.

Filipe
User avatar
Synthercat
Licensed Customer
Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

I am with you on this Manolakos
Εγραψες!
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
User avatar
resmas
Licensed Customer
Posts: 510
Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
Contact:

Thank you. Textures loading problema is gone :D

All the best to you.

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers for the depth lift to 2048 in Path Tracing.
Just PMC to go ;)
User avatar
Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am


EDIT: FOUND THE ISSUE: Rounded edges are on by default on existing materials - SHOULD THIS BE?


This has possibly been covered before but please help either way!

I am getting artifacts in 2.x that I did not get in 1.5x with the same file / geometry.
VERSION 1_54.png
VERSION 2_02.png
Best,
Seeker
You do not have the required permissions to view the files attached to this post.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Post Reply

Return to “Commercial Product News & Releases (Download here)”