234 textures for my old GTX580 too...
234 RGB Textures!
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Octane 2.01deadakos wrote:Just one question. How?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Oooh, I didn't realize that there is a new release, with such a great feature! However I thought that texture limit is a hardware specific limit, and not software one. Anyway, thanks for opening my eyes! 
i9-9900K | 32GB RAM | 1x RTX 3080 + 1x GTX 1080 | Win11pro 64bit