Was doing some testing with surface particle generators on items and the surface generator in the shader tree. Turns out that using standard MODO procedurals to control things like surface particle density and size is supported by Octane. I'm guessing this is because in the end it's just particle data that's being sent out and not any texture information. Either way, very happy to find this out.
Here I used a gradient to controls particle density (second strip) and particle size (third strip). The first strip is the original particle generator with no adjustments.
Even layering procedurals seems to work. Sweet! Just thought I'd share.
MODO procedurals work with surface particles, cool!
Moderator: face_off
Yes, very cool this works straight out of the box.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question