well, my first test with sculptris, I was in the mood to model something to use for procedural mapping. Right now is just one material with masks, which will be allright once we can mix materials in 2.3, for now, I don't quite control the glosiness with masks, so I'll mask each material by its own by now.
Fun to model, and fun to texture, althou it did get a little messy in the node graph and not enough levels for now...
bad hair day
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I assigned different materials id to get a better control over material (and getting a less messy node graph) I think the procedural for the skin is more interesting now, althou I'll need a mask to add more detail... we'll see.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB