Hi, I am experimenting with 2.01. Great work guys ! Thank you for the wonderfull new features.
Well, I have seen two weird things. As I have not had time to read everything on the forum these past days, I don't know if it has been already signalled :

No textures limit is great, but I have noticed something weird in the textures count :
My current project uses :
1 LDR RGB JPG for environment.
1 LDR RGB BMP for diffuse Color.
1 LDR RGB BMP (declared as Greyscale in Octane) for Bump.
1 LDR RGBA PNG (declared as Greyscale in Octane) for Specularity and Alpha.
And Octane sees :
2 LDR RGB.
4 HDR RGB.

There is also a trouble with the Color picker (I checked with Octane 1.55, and it works the same way) : the RGB values are not the same in the color picker panel and in the Node inspector.
Bugs, or misunderstanding on my side ?
Thanks in advance,
Philippe.
You do not have the required permissions to view the files attached to this post.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.