Interestingly, if you look in Octane Standalone, you won't find a focal length setting. It's defined by FOV (field of view) which is an angle measured in degrees. So presumably, it's this same value that being used internally in various plugins and being carried over through intermediate formats. Besides that, focal length values are derived by a simple calculation, so there isn't a need for approximation.
The more I try to find out about focal lenght and how it is handled in different software the more differences pop up.
I found a converter online that transforms focal lenght to FOV.
http://www.bdimitrov.de/kmp/technology/fov.html
I can see that for computer graphics maybe FOV values have some use.
But when working with real life footage it may be helpful to work directly with focal lenght values without needing to convert them first.
The biggest challenge to getting consistent output between apps is how the film gate is handled. That will mess with your camera for sure if you're not careful. In the MODO plugin, for example, the default film gate doesn't work the properly with Octane. So if my resolution aspect ratio and my film gate ratio don't match, I will get different results between my render output and what I see in the camera viewport.
Does this work the same in other software?
Additonal information:
In real life one major point to consider when comparing focal lenghts of lenses is the sensor size and its resulting crop factor.
The focal lenght values in photography and film are be based on a 35mm camera setup.
Most professional cameras use "Full frame" 35mm equivalent sensors.
http://en.wikipedia.org/wiki/35_mm_equi ... cal_length
Nevertheless consumer level cameras often use smaller APS-C sensors.
http://en.wikipedia.org/wiki/APS-C
Depending on different sensor sizes you end up with a crop factor.
One of the most used crop factors is 1.5.
But some brands may use other factors on smaller sensors.
http://en.wikipedia.org/wiki/Crop_factor
Updated / Edit:
I simply assumed and hoped (!) that all computer graphics software is working at a "Full frame" 35mm equivalent focal lenght.
Can anyone confirm or deny this for OctaneRender standalone?
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Can anyone share some issues they encountered when comparing images of the same scene rendered in different software with things just not matching up properly when trying to composite?
In theory with the .ORBX format it now should be easy to create a test scene in one software and then export it with .ORBX and render it in other software to compare differences.
If all works the perspective and the edges should all match up.