Creating materials in Octane/C4D

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
qagraphics
Licensed Customer
Posts: 13
Joined: Wed Apr 23, 2014 8:58 pm

Hello,
I would like to create my materials using octane then save them into a library and import/download them into c4d for use. Is this possible and if so how?

Thanks!
User avatar
atome451
Licensed Customer
Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
Contact:

Yes it is possible using ORBX saves from Standalone. It is also possible to fine tunes the actual scene with function File > Edit in Standalone (don't forget to refresh the scene in the previewer before edit in Standalone, it uses the nodes created for the previewer for these function).

You create your material in standalone, you select all the nodes and right click > Save... (as Octane package). You may also use a Node Graphs for creating your material. In Cinema 4D, in Octane toolbox, menu File > import Orbx. You'll see the new materials in the material manager.

It works fine and is very usefull. ;)
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
qagraphics
Licensed Customer
Posts: 13
Joined: Wed Apr 23, 2014 8:58 pm

thank you so much! this is just what I was looking for.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

thanks for help Atome. addionality, check the user category in livedb. It stores dropped materials as orbx format. It can be opened and edited from standalone. You can put back to same folder. So plugin will acces this materials from livedb window
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”