3dsmax renderslave with octane ??

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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a3d
Licensed Customer
Posts: 12
Joined: Wed Nov 21, 2012 10:29 am

Do i need a second license to to have my renderslave/s render with octane?
Sending jobs to backburner and have the slave-computer/s render them ?
Usually rendersoftware or other max plugins offer at least a couple of free network render licenses.
what is the octane policy ?


A
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

a3d wrote:Do i need a second license to to have my renderslave/s render with octane?
Sending jobs to backburner and have the slave-computer/s render them ?
Usually rendersoftware or other max plugins offer at least a couple of free network render licenses.
what is the octane policy ?


A
You need to buy octane standalone and plugin licence for every rendernode.
a3d
Licensed Customer
Posts: 12
Joined: Wed Nov 21, 2012 10:29 am

Generally, i don´t mind buying rendernode licenses. But not for the price of a workstation-license. i have just 1 3dsmax license, so buying a rendernode license that offers a functionality that i don´t need, seems a bit overdone for me. Maybe there is a way to build a octane-max-render-version without a GUI-Frontend, something that works on Renderslaves only, for a adequate price ???
I am sure then everbody would be happy.

:-)
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

I agree with a3d here.

Suv
Dave_Yu
Licensed Customer
Posts: 72
Joined: Tue Feb 05, 2013 4:28 pm

yes we need this as an option for non gui rendering
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

A non-interactive version for rendering on the farm is something we are really looking forward to. Ideally it would work with the plugin version. That way we would just submit a maya job with octane specified as the renderer.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
criko3d
Licensed Customer
Posts: 73
Joined: Mon Oct 18, 2010 1:41 am

+1 to a3d!
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