animation output format

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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi all,

in the 'Render Animation' window the output only allows for the .png file type.

Is there a way of changing this to .exr? (as available when rendering still images)

cheers,

Steve
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stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

yep, change this octane.render.saveImage(thisFile, octane.render.imageType.PNG8) (line 469) to this octane.render.saveImage(thisFile, octane.render.imageType.EXR).

We should have it configurable but we haven't got around it yet.

cheers,
Thomas
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Sorry, where do I change the line?
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

you will have to modify the LUA script through Octane's interface.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Modified the script, then ran.

The dialogue box still comes up with .png. and continues to render the .png file type.

And I can't open these rendered files.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Changed these lines too:

567
330
348

Now working sweet.

Cheers.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

The exr's are rendering out a bit darker than the .png's.

Don't think it's a gamma issue. Looks more like an under exposed issue.
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