Any chance to get biased options for Octane?
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I don't get this, why would you want to use an unbiased physically based spectral render for such basic passes? Imho your host app will be plenty fast for such renderings and your camera is synchronized anyway so it's no big deal.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
Hmm.. you right for some basic passes. But AO will be more fast on GPUAmplitude wrote:Amplitude
Intel Core i7 930 2.80GHz / 6Gb / GeForce GTX 470 / Win7
well, take a look at this then
http://www.refractivesoftware.com/forum ... hilit=pass

http://www.refractivesoftware.com/forum ... hilit=pass
a directligh plus a white enviroment with clay model would be the closest to an oclussion pass
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20
Yes.. its cool but its not AO.Amplitude wrote:well, take a look at this then![]()
http://www.refractivesoftware.com/forum ... hilit=passa directligh plus a white enviroment with clay model would be the closest to an oclussion pass
AO very usefull to mix few materials to make extra details like dirt and make surface "older". Its like cavity mask.
So a realy want to see AO as procedural texture in Octane.
Intel Core i7 930 2.80GHz / 6Gb / GeForce GTX 470 / Win7