Can we please get the "show end result" button working?
So that we can see the "raw" texture and what we're actually doing when adjusting maps with color correction or gamma.
Right now it only shows black.
Some missing little things
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Last edited by RobSteady on Thu Jun 19, 2014 9:28 am, edited 5 times in total.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Blend Material with multiple coat materials
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Ok...at least the preview toggle then 

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Doesn't display as box in properties do something similar already. Obviously not quite as nice as a proxy mesh.
Sorry, I have no idea what you're talking about, or what it has to do with the requests...voltaire585 wrote:Doesn't display as box in properties do something similar already.


I did not mean display as box toggle.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
i absolutely second robsteadys requests. no more blindflying, please.
i would also like to have:
- a MatID texturemap
- a Framestamp
- a more user-friendly material-editor beviour:
when i connect a texturemap to a material, you can be sure that i want to use it.
the material should switch automatically to texturemap.
i would also like to have:
- a MatID texturemap
- a Framestamp
- a more user-friendly material-editor beviour:
when i connect a texturemap to a material, you can be sure that i want to use it.
the material should switch automatically to texturemap.
Bump.
- Toggle Texture End result
- Better slate material editor support please
- Hue & saturation control node.
When converting scene materials Octane disables the viewport material preview.
Would be great if "show shaded material in viewport" could be switched on as default.
Or if Octane detects if this button is switched on in other engines.
- Toggle Texture End result
- Better slate material editor support please
- Hue & saturation control node.
When converting scene materials Octane disables the viewport material preview.
Would be great if "show shaded material in viewport" could be switched on as default.
Or if Octane detects if this button is switched on in other engines.
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Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti