From what I gathered reading various posts on the topic of focus, Octane and most other "unbiased" renderers use real world values, whereas Daz and most modeling software use what are essentially arbitrary and extremely unrealistic numbers. Essentially, the Octane camera settings on the camera are approximating the info from Daz camera to the real world equivalent (they are visible in the camera tab, and should change when you change the Daz camera settings, just not necessarily exactly in the same amount).
Unsure what exactly else your particular issue might be.
Also, in the lower right corner of the Octane Viewport, there is a button to lock the camera (I normally use "Lock Camera Switch"), which as the name implies, locks the Octane Viewport to the currently activated camera. Generally, I use this when I have a shot set up the way I want, but decide to tweak some things. Just lock the Viewport to camera 1, then switch to perspective or whatever and tweak until it looks right in the Octane Viewport.
Hopefully this helps, at least for the camera switching bit.
OCTANE RENDER. Lighting issue. Multi Storey Car Park Tour.
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sikotik13
Yeah thanks man. It's good info.
Having played a bit more, for now the best solution (for me) seems to be
1. use the DAZ camera set up I mentioned to get an approximation for the first frame.
2. Ignore DAZ camera settings from then on and just keep the Octane viewport open, applying what looks right through the viewport.
3. Make regular key-frames throughout your pan. The frequency depends on the speed of the pan and how narrow you want your DOF (more narrow means you have to be more careful). I'm experimenting with 1 sec intervals atm.
It's not too bad a way of doing things really. esp. now I can get an almost instant (slightly fuzzy) result to test with. That part of it - the speed of Octane (with careful light rigging) plus a reasonably fast card set up is sweet
Yeah thanks man. It's good info.
Having played a bit more, for now the best solution (for me) seems to be
1. use the DAZ camera set up I mentioned to get an approximation for the first frame.
2. Ignore DAZ camera settings from then on and just keep the Octane viewport open, applying what looks right through the viewport.
3. Make regular key-frames throughout your pan. The frequency depends on the speed of the pan and how narrow you want your DOF (more narrow means you have to be more careful). I'm experimenting with 1 sec intervals atm.
It's not too bad a way of doing things really. esp. now I can get an almost instant (slightly fuzzy) result to test with. That part of it - the speed of Octane (with careful light rigging) plus a reasonably fast card set up is sweet
