I created a simple material with displacement. Gloss material with a texture, displacement node with a displacement map attached, going into the glossy material.
Klicking on the glossy material, this shows me what I wanted ... a displaced material on the octane preview model mesh.
But if I plug this material into a simple plane ... nothing happens, no displacement, only the diffuse texture of the glossy material shows.
Am I not understanding something? I thought I do not have to subsurface the plane myself if I want to apply a displacement material? Or is there another reason it only shows up on the preview?
Applying a displacement material?
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
You aren't going to get far without a UV.
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I don't understand you .... I created the simple scene in Blender, unwrapped each object to have a UV map and exported it as .obj to play around with in Octane. I assume .obj also imports the UV maps created ... since it can display the texture on the objects?
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
If you have it uVd, should work. Try putting the texture you're using for displacement, into the diffuse to see if it maps onto the plane as expected. If it does, out it back and tweak the amount setting in the displacement node.
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The textures do show on the plane. I'm not sure what I do wrong. I'll attach a testfile to show what I mean.
- Attachments
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- disptest.orbx
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- disptest.ocs
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Sorry mate. I'm away from machine till later tonight. Will have a look if no one else has.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Your OCS file doesn't have the geometry or the image. Is that in the Orbx file? I'll download it and try
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Nothing wrong with it. Did you try increasing the 'amount' like I suggested?
Works fine once the amount is high enough. I'm guessing the display ball when you look at the Material node only is at a different scale to your scene.
Also, don't think you can/should have a normal attached also.
Works fine once the amount is high enough. I'm guessing the display ball when you look at the Material node only is at a different scale to your scene.
Also, don't think you can/should have a normal attached also.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |